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Pax Imperia™ Patch 1.0.2
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TEXT_129.txt
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1993-03-05
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New Features
Tactical Control
Tactical Control will always be played in turn mode. This
change of design enables players to get a fair chance to
issue orders. Although the Tactical Control window looks the
same as it did in v1.01, combat is different.
Combat is now based on turns. Each turn consists of 10
impulses. At the onset of each turn, you will be asked to
enter your password. If you have a password type it and hit
OK, if you do not, just select OK or hit enter.
The processes of reviewing fleets and issuing orders are
identical to those of v1.01 and both are fully explained in
the Rules of Protocol (pp.56-58).
After you assign orders to all of your fleets, select
Done.
After each combatant gets a chance to issue orders, ten
impulses of combat will occur.
If the combat is not resolved after the ten impulses, you
will be asked to issue new orders. If you do not wish to
change your initial orders, just select Done.
Tactical Combat Results
A Tactical Combat Results dialog will open after a battle.
The dialog assesses the damage. To dismiss the dialog,
click anywhere.
Combatants:
Lists all the empires that were involved in the combat.
Fleet Losses:
Indicates the total percentage of damage endured by each
empire's fleet(s). Fractional damage to individual ships is
accounted for in this percentage.
Ship Loses:
Compares the number of starting ships to the number of
destroyed ships.
Escort includes:
Scouts
Des Escorts
Frigates
Destroyers
Capital includes:
Light Cruisers
Heavy Cruisers
Battle Cruisers
Dreadnaughts
Transport includes:
Small Transports
Medium Transports
Large Transports
Tender includes all tenders.
Assault, Raid, and Land Missions
The actual target objectives of the three attack
missions differ slightly from the ones documented.
Assault Misson:
Targets bases only.
Raid Mission:
Targets all infrasture except bases.
Targets small portions of the population.
Land Mission:
Targets large portions of the population.
Mission Status Reports
After you conduct a Raid, an Assault, or a Land missions, a
dialog will open. This dialog summarizes the mission's
results.
Planetary Attack Feedback
If one of your surfaces is attacked by another empire, your
Defense Minister will notify you. The minister will state
your attacker's name and the location of the attack.
New Stock System and Stock Ships
All stock systems and ships have been altered.
Mission Profiles for Ships
Mission profiles are automatically assigned to stock and
custom-design ships. Each profile is determine by a ship's
hull type and the tech systems on board. When you design a
ship in Ship Design, the mission profile will appear in the
Acceptance dialog. In the Ship Build window, mission
profiles appear in the bottom-left corner of the ship's blue
print.
Mission Profile Requirements
Surveillance Target sensor
Electronic Warfare Target sensor with ECM and, or ECCM
Transport Any Transport hull
Space Combat Space weapons
Ground Attack Planetary weapons
Multi-Role Combat Space and Planetary weapons Fleet
Repair Fleet Tender hull
In System No Star Drive
Note: Mission profiles are a classification system designed
to help you recognize a ship's potential. Profiles do not
determine exact usages. For example, you can use a Muli-Role
Combat ship as a Space Combat ship.
Permanent Removal of Ship Designs and Tech Designs
Ship Designs:
1) Open the Ship Design window.
2) Click and hold on the Review pop-up menu button.
3) Drag to the undesirable ship design and let go.
4) Select Retire and a dialog will appear.
5) Select Retire.
Note: Retire will eliminate a design, it does not scrap
active ships. If you need to scrap an existing ship, use the
Scrap button in the Fleet Control window.
Tech Designs:
1) Open the Tech Design window.
2) Select the system type (Weapon, Shield, Drives, or24
Sensors).
3) Click and hold on the Review button
4) Drag to the undesirable tech system and let go.
5) Select Retire and a dialog will appear.
6) Select Retire.
Ambassador Status
A status bar is located within the Ambassador window. The
color of this bar represents your political relationship
with other empires. Reference this bar when you declare war
or make peace initiatives.
Relationship Status Color
Friendly Green (white on B&W monitors)
Neutral Yellow (gray on B&W monitors)
Hostile Red (black on B&W monitors)
Note: Peace initiatives may or may not succeed on the first
try.
Send Fleets via the Fleet Control Window
The Fleet Control window contains two Send Fleet To New
Destination buttons. Each button will send the fleet located
above it to a new destination. To use the buttons follow
these instructions:
1) Select a fleet via the pop-up menu button.
2) Select the Fleet To New Destination button and, the
cursor changes into the Send cursor.
3) Double click within the Universe, Star, or Planet
windows.